Is Jarvan 4 Meta Again 711
Patch 11.12 notes
We've got a calorie-free patch, focusing on champ adjustments this go-round (xi.thirteen'southward going to have a big chunk of systems work). This means some love for Aphelios and some of his unpopular weapon combinations, and nerfs to Pro outliers (Renekton, Kai'Sa). And then the spotlight'southward on everyone's favorite, definitely trustworthy, definitely purple doctor. His appearance may seem revived, but we're not likewise sure if the aforementioned can exist expected of his patients.If Mundo doesn't get you, so we'll see ya in the side by side ane!
Take this portal to the TFT patch notes where Choncc's already partying in the puddle.
Tricia "mom cat" Tan Hanna "shio shoujo" Woo
12/vi/2021 Dr. Mundo Jungle Buffs
Dr. Mundo
Q - INFECTED BONESAW MAX MONSTER DAMAGE 150/225/300/375/450 ⇒ 300/350/400/450/500
W - HEART ZAPPER HEAL VS Big MONSTERS 50% grey health ⇒ 100% grayness health
Pool Political party Braum and Puddle Party Sett will be bachelor on June tenth, 2021.
updated
Dr. Mundo
The Madman of Zaun
"Cure" every patient and get where you please with the updated Dr. Mundo!
- Dr. Mundo Abilities Rundown
Dr. Mundo's legacy skins will be available for purchase in the shop during patches xi.12 and 11.13.
Aphelios
Base magic resist and Advertizing growth increased. Severum's maximum number of attacks decreased; on-hit damage increased; healing from basic attacks decreased; healing from abilities increased. Crescendum's mini Chakram damage decreased; sentinel damage increased.
Aphelios' changelist is a whole lot of numbers, so we'll try and break it down. Showtime and foremost: yes, it'due south an Aphelios buff! He's been in a slump in terms of win rate and Pro presence, and could use a helping hand to become back on his anxiety. To exercise this, nosotros're buffing his base stats and weapon combinations that have fallen out of favor, while pulling ability from the combos that take emerged as articulate favorites. Past upping the reward he gets from using Infernum and Severum equally off-manus weapons, he should feel more well-rounded and prepared to take down his enemies, no matter what'due south in his immediate arsenal.
Base Stats
MAGIC RESIST 26 ⇒ thirty
AD GROWTH 2.4 ⇒ 3
Q - Severum, the Scythe Pistol
MAXIMUM NUMBER OF ATTACKS 6 (+i per 33% bonus attack speed) ⇒ 6 (+ane per l% bonus assault speed)
ON-HIT Impairment 10-thirty (+21-30% bonus AD) (level 1/3/5/7/eleven/13) ⇒ 10-40 (+20-35% bonus Ad) (level 1/3/5/7/eleven/13)
HEALING FROM BASIC ATTACKS 3-xx% (level 1-18) ⇒ 3-x% (level ane-18)
HEALING FROM ABILITIES 3-20% (level one-18) ⇒ 9-thirty% (level ane-18)
Q - Crescendum, the Chakram
MINI CHAKRAM DAMAGE 24%-164% Advertizement (scales non-linearly with 1-20 mini Chakrams) ⇒ 15%-138.5% Advertizing (scales nonlinearly with 1-20 mini Chakrams)
SENTRY DAMAGE 25-85 (+35-fifty% bonus Advertizing) ⇒ 31-100 (+forty-60% bonus Ad)
Draven
Q bonus impairment increased.
With less early on game Ad from his cadre build than in previous seasons, Draven'southward been less able to… well, Draven. Sharpening up his blades and then he can go on up with his doting fans.
Q - Spinning Axe
BONUS Impairment 35/40/45/50/55 (+65/75/85/95/105% bonus AD) ⇒ 40/45/50/55/60 (+70/80/xc/100/110% bonus Advertising)
Gnar
Base attack damage decreased.
Baby animal is yet throwing temper tantrums, and his threat and harass potential can be also much to handle. We're pulling back some of his early lane power to give his enemies a chance to catch their jiff (and peradventure fifty-fifty Gnar's boomerang).
Base Stats
Assault Harm 59 ⇒ 57
Hecarim
Base armor increased. Q damage ratio increased.
We weren't kidding—Hecarim needed assistance last patch, and he still does at present. Nosotros're doubling down on the buff to his Q and reverting office of his eleven.9 nerf. Time to run free, horsey.
Base of operations Stats
ARMOR 32 ⇒ 35
Q - Binge
Impairment RATIO 75% bonus Advert ⇒ 85% bonus Advertizing
Illaoi
Base mana growth increased.
With a smaller mana pool than other fighters, Illaoi often runs depression on mana in later on phases of the game. This leaves her between a rock and a hard place, where she has to carefully balance when to use mana to push faster and when she'southward fix to accept on challengers. To solve this, we're increasing her mana scaling.
Base of operations Stats
MANA GROWTH twoscore ⇒ 50
Jarvan Iv
West cooldown decreased.
Jarvan tends to lose steam early in a fight, so we're giving him more than incentives to stay in the battle and continue protecting the true-blue.
W - Gilt Aegis
COOLDOWN 12 seconds ⇒ 9 seconds
Kai'Sa
Q cooldown increased early.
This fearless predator has been making Pro play her prey. We're looking to draw dorsum some of her early game power by curbing her ability to control waves and giving her opponents more than opportunities to punish her when her Q is down.
Q - Icathian Rain
COOLDOWN 8/7.5/seven/6.v/six seconds ⇒ 10/9/viii/vii/half-dozen seconds
Malphite
W on-striking impairment increased.
Malphite's been feeling more than rock-soft than solid. Combined with Brier Vest'due south nerf in patch 11.xi, he'south hit rock lesser. To vitrify upwards his trading in lane, nosotros're amping up the thunder in his claps so that he tin can hit like the ton of bricks he is.
W - Thunderclap
ON-Hitting Harm ten/20/30/40/50 (+10% armor) ⇒ 15/25/35/45/55 (+15% armor)
Rammus
W base of operations bonus armor increased. R cooldown decreased.
Everyone knows Rammus and Bramble Belong are all-time friends, so it should come equally no surprise that he's been feeling prickly after Bramble's 11.eleven nerf. To mend fences, we're putting more than armor in the armordillo and letting him slam downwards more oftentimes, so that he can continue running rings effectually his competition.
W - Defensive Ball Coil
Base of operations BONUS ARMOR thirty ⇒ twoscore
R - Soaring Slam
COOLDOWN 130/110/ninety seconds ⇒ 110/95/80 seconds
Nasus
Passive life steal decreased.
With the patch 11.eleven buff to Divine Sunderer, Nasus has been a top dog (literally) in Average play, where he's able to stay in lane and subcontract until the cows come home. We're targeting this by reducing the amount of life steal he can become when he has easier access to minions.
Passive - Soul Eater
LIFE STEAL 12/eighteen/24% (level 1/7/thirteen) ⇒ ten/16/22% (level 1/vii/13)
Renekton
Q non-champion healing reduced.
This croc has been up and downwardly the block in Pro play. With resourceless sustain and waveclear, he'due south able to wade into lane and neutralize most matchups, then force fights by jumping on a victim with his point-and-click CC. To address this, we're scaling dorsum his healing.
Q - Cull the Meek
NON-CHAMPION HEALING three/4/5/6/7 (+4% bonus AD) ⇒ 2/3/4/5/6 (+3% bonus AD)
EMPOWERED Not-CHAMPION HEALING 9/12/15/18/21 (+12% bonus AD) ⇒ 6/9/12/fifteen/xviii (+9% bonus Advertisement)
Talon
W initial damage decreased; and return impairment increased.
Since our eleven.10 nerfs, Talon's settled in well—he's about as stiff as before in Elite play. We're giving him another tap down past shifting power abroad from the initial part of his W and slightly lowering its overall scaling. To remainder also giving a modest heave to the 2nd half of Rake, which is easier to dodge.
W - Rake
INITIAL DAMAGE 45/60/75/90/105 (+55% bonus AD) ⇒ 40/50/60/70/80 (+40% bonus AD)
RETURN DAMAGE 45/seventy/95/120/145 (+70% bonus Ad) ⇒ l/80/110/140/170 (+eighty% bonus AD)
Udyr
R cone impairment decreased.
Tank Phoenix Udyr has been rampaging beyond Pro play. Nosotros're pecking down the impairment he gets from tank builds, just compensating for when he wants to go AP bird instead.
R - Phoenix Stance
CONE Harm 60/110/160/210/260/310 (seventy% AP) ⇒ fifty/95/140/185/230/275 (80% AP)
Varus
W maximum bonus harm decreased.
Varus' buff in patch 11.iv on his W fabricated his Lethality builds specially powerful, so nosotros're pulling back accordingly.
W - Fated Quiver
MAXIMUM BONUS DAMAGE FROM TARGET'S MISSING HEALTH 10.8/14.four/18/21.6/25.ii% ⇒ 9/12/fifteen/xviii/21%
Wukong
Base harm growth decreased. Q impairment ratio decreased.
Before the buffs to Divine Sunderer and Blackness Cleaver in patch eleven.11, Wukong was already performing well. We knew the boost to his cadre items could tip him over the edge, but nosotros weren't sure exactly where he'd land—and now that we practise, we're hoping to direct commencement the power that he gained.
Base of operations Stats
Assault DAMAGE GROWTH 4 ⇒ 3.5
Q - Burdensome Accident
Harm RATIO 50% bonus Advertizement ⇒ 45% bonus AD
Ziggs
Q base harm increased later. R missile speed increased.
Ziggs hasn't been around much lately, so we're tossing him abombbone past strengthening his Q to spike harder in mid game. More importantly, we're giving his ult a significant speed buff. This should make it more reliable when casting from long ranges while strengthening his powerful AoE damage in teamfights.
Q - Bouncing Bomb
BASE Harm 85/130/175/220/265 ⇒ 85/135/185/235/285
R - Mega Inferno Bomb
MISSILE SPEED 1550 ⇒ 2250 (minimum 1.ii seconds travel time)
- Recolored Traditional Karma's ability VFX
- Battlecast Skarner'due south VO when he purchases Frostfire Gauntlet has been restored
- Fixed Warden's Mail and Randuin's Omen'southward tooltips to properly count blocked damage from their Rock Solid passives
- Blackness Cleaver now properly appears in the Movement tab of the in-game store
- Gragas' W - Drunken Rage now properly triggers Manaflow Band and Tear of the Goddess
- Poppy's W - Steadfast Presence at present properly works confronting Stridebreaker'southward Halting Slash passive
- Trundle'due south Passive - Rex'south Tribute no longer triggers if he's nigh Baron Nashor a few seconds after information technology spawns
- Dead allies can no longer stack Demolish with the thespian against the same turret
The following skins will be released in this patch:
The following chromas will exist released this patch:
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Source: https://www.leagueoflegends.com/en-pl/news/game-updates/patch-11-12-notes/
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